If your script has its own icon drawing methods, then you should update those methods appropriately. The function takes the item’s icon index and returns a bitmap, and a new icon index, which are then used to draw the icon. Instead of simply loading “Iconset”, it instead calls this function bitmap, new_icon_index = TH::Custom_Icon_Sheets.load_icon_sheet(icon_index) This script overwrites how icon drawing is done. Now when I load up the game, I will see that my potion is using the custom icon Index is the index of the icon in the specified file.įor example, suppose I have the following icon sheet called “CustomIcons”Īfter looking up the icon index, I want to assign it to my Potion item Name is the exact filename of the icon sheet, without extensions Now that you have set up your icon sheets, you can begin using them. You must also include the default icon sheet to use, Icon_Sheets hash and the width and height of the icons for those sheets. In the configuration below, add the filenames (without extensions) to the Place any custom icon sheets in your Graphics/System folder. Place this script below Materials and above Main. The icon index utility I use in the example below can be found here Installation You can even specify different icon sizes for different sheets. Separate your icons into separate files, then load them by name and index! This allows you to organize your icons so that you don’t need to load one large iconset just to draw one icon. Alternatively, make a text file, put absolutely nothing in it except maybe the link back to the source of the resouces,Īnd use the NAME of the file to list the elements you might search for (works for simpler lists.This script allows you to designate which icon sheet you want to draw your icon from. When you search for your resources, you will find this text file and know exactly what resources are being referred to. In your text file, list the elements you find in this folder: sprites – modern – gate – use words you might search for. You might need Photo Shop program but for me and as for most people this program is to expensive. Just check youtube for some videos how to do it. You easily can upscale your ace icons for MV. the NAME of the file should be “2013 09 ReStaff Contents” or something similar. Multiply each by 48, and thatll give you the new height and width to resize the whol eimage to. While this is a huge Icon set for RPG Maker VX Ace and RPG Maker VX that h. As you can see above, I named each download by date, with the source, and included a brief description of the contents.Ģ. Lots of Icons in this Large Icon set Note. (oops! Two folders are inconsistent! Even Granny gets it wrong, you know!)ġ. Here is a picture of how Granny organizes all of her folders from the RPGMaker-VX-Ace.DE Resource Staff: Look everything over in the thread by clicking on the tabs, and see all the best goodies! Then use the download link to get the zip file. When you first open the individual resource threads, the tabs with each resource may take a little longer to load. Here they are: go snatch them up! (terms of use translate easily in Google Translate) (I believe this was the brain-child of Pineda, or at least of the staff when Pineda was actively working his magic in the old RPG Maker VX.net site.)ĭid you know that our excellent friends in the German RPG Making Community have a most outstanding set of Resource Staff releases? (The materials in the banner above are from Panda Maru, a contributor there.)Īnd these resources are all sitting there, waiting for you to appreciate, download, enjoy and use them! You may have heard of the Resource Staff concept, in which talented artists from an RPG making community combine their talents to create a package of goodies for the RPG making world.
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